Wings3D

This is a composite of a wireframe & rendering done in the free subdivision surface modeler Wings3D. After having installed Wings3D on Ubuntu Linux, I find it surprisingly intuitive to use. All I need now is a good renderer, and since I ran into problems when trying to configure 3Delight (I posted on that to the 3Delight RenderMan® forum in the meantime), I’ll see if I can get Aqsis, another RenderMan® compliant renderer, to work with Wings3D. I’m pretty enthusiastic about Wings3D right now, and even if the rendering above was done using the built-in OpenGL renderer only, I find the result surprisingly good.
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Comments

  1. May 1st, 2008 | 11:36 am

    Hi Claus,

    To my knowledge Wings does not export RIB files natively, the format needed for RenderMan-based renderers, though there was a plugin at one point called ‘RIBBit’ which resolved that.

    The method I normally use is to import the file into an intermediate tool which *does* support RIB output, like Blender (with the MOSAIC script), K-3D or Silo.

    Another utility which may help is called ‘Manifold Lab’, though it’s not something I’ve used - https://manifoldlab.dev.java.net

    Hope that helps.

  2. Claus
    May 1st, 2008 | 4:42 pm

    Hi renderguy,

    > The method I normally use is to import the file into an intermediate tool which *does*
    > support RIB output, like Blender (with the MOSAIC script), K-3D or Silo.

    I am most likely going to use K-3D, which can also be used for uv mapping. I have downloaded the latest version, but ‘cmake’ didn’t work for some reason. I’m going to upgrade to the latest Ubuntu release asap, and I’m hoping that with up-to-date libraries, I’ll be able to successfully install K-3D. (I think a newer version will be included in the Ubuntu repositories as well.)

    Thanks for your comment,

    Claus

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