Archive for May, 2008

fmx/08: Impressions

Photograph © Copyright by Reiner Pfisterer. Courtesy of fmx/08.

That’s me (center) attending the screening of Robert Zemeckis’ “Beowulf” (2007) on the third day of this year’s fmx/08. (I already wrote about this screening in an earlier post.) After about ten minutes or so, I moved to a now vacant seat, only to realize that the 3D effect was much more impressive there. Robert Zemeckis was present himself and gave a short introduction right before the screening.

And the problem is …

In his article “CG on a Budget: A Zen Art “, J. Paul Peszko wrote

“Unlike feature animation, where major studios spend money hand over fist trying to outdo one another [ … ]”

— Quote © Copyright 2007 by J. Paul Peszko/Animation World Network. —

and this is imho exactly the state of affairs Jean Detheux complained about in “Notes from the Underground”. Although I do not agree 100% with what he wrote (I just can’t help but finding certain fx cool), and although it is imho not the point to abandon the superficial altogether, I also perceive a gradual demise of the “substance” in much (not all) of today’s visual fx/animation, if not in our culture in general. What I particularly find so annoying about this tendency are a) fx for the sake of fx, and b) the “loud” approach we encounter so often (especially in advertising; this is what I personally call the “smiling banana effect”).

Is subtlety out of style? Not necessarily, but it would require courageous (and preferably independent) directors who know about the possibilities of state-of-the-art visual fx/animation and how to use them properly. We really have had enough of superficial fx by now. This is not a contradiction to what I wrote farther above; my point is simply, not to abandon depth altogether and to venture into new, yet unexplored territory instead—and not just technically. Directors such as Alfred Hitchcock made it clear that it is indeed possible to combine avantgarde art (“Spellbound”; “Psycho”; “The Birds”) and financial success.

The art connection

Yesterday, when surfing the web site of Animation World Network, I stumbled upon a series of articles written by Jean Detheux, entitled “Notes from the Underground”. What’s interesting about this: The author is a painter from Belgium, who started working with digital media because he became allergic to paint. Besides, the title of the series is a reference to the book of the same title by Dostoevsky, which in turn was one of the influences on screenwriter/director, Paul Schrader, when writing his script for Martin Scorsese’s “Taxi Driver” (1976).

This is also interesting because I have been preoccupied with this very topic myself for some time, and the reason for this is basically that, although technically-wise, computer graphics have advanced amazingly in the course of the last say, ten years, what I personally am desparately missing is the artistic depth in digital art.

Maybe this is sort of a viscious circle: Artists working with traditional media perceive digital art as superficial and therefore hesitate using it; on the other hand, (often younger) digital artists don’t have the background of the former; thus, their work often lacks the depth we admire so much in traditional art forms such as painting.

Be it as it may, here’s the link to the very first article of the series, entitled “Notes from the Underground Part One — Animation: Prozac or Kyosaku?”.

Related: “Animation as an art form”

Must-see!

After seeing “Iron Man” (2008) today, I’m completely enthusiastic about this movie, which was a big surprise for me! After having read some of the reviews, I was basically prepared for everything. Taking this into account, the first thing that took me in for this movie was the well-written dialogue, and this confirms my hope that quality-conscious actors such as Jeff Bridges and especially Gwyneth Paltrow, whose performance in “The Talented Mr. Ripley” (1999) I found so sympathetic, would guarantee for some quality. (I have to admit that I didn’t know Robert Downey Jr. before, who imho really is the perfect cast for Tony Stark/Iron Man.) Right now, I simply cannot follow critics who were writing about “inconsistencies” in the script of “Iron Man”. (It seems that two separate teams of writers worked on this script, but it surely doesn’t show!) I am regarding myself as very critical and quality-conscious, but this was one movie I could have seen again right away!

Summary: Paramount hit it really big time with this one!

Aftermath

Now, that this year’s fmx is over, and while I am waiting for the responses to various inquiries of mine about posting stills/images here, I suddenly find myself more and more preoccupied with “film”.

One particularly interesting site I stumbled upon today is Great Directors - a critical database, located at sense of cinema. This site covers (in alphabetical order) basically any important director from Peggy Ahwesh to Fred Zinnemann.

Another site I personally find interesting (this is basically about movies which are currently running), is FirstShowing.net.

Finally (to get back to visual fx), after reading some of the reviews about Jon Favreau’s “Iron Man” (this was via Rotten Tomatoes) I’m determined to go and see it (the English version) and share my impressions here afterwards.

Related: “Must-See!”

Animation Sans Frontières: A new European initiative

Logo Courtesy of Timothy Leborgne.

While at a press conference at fmx/08 in Stuttgart, Germany, I learned about a new initiative funded by the MEDIA Programme of the EU and named „Animation Sans Frontières, the Animation Production Workshop“ (ASF in short; web site will be available soon), whose goal will be to provide students with the necessary knowledge about the business side of animation, multimedia, visual fx, and related fields.

On the next day, I had the chance to speak with Eric Riewer and Timothy Leborgne at the Speaker’s Lounge of fmx. Eric Riewer is a member of the board of fmx. In addition, he is responsible for International Relations at Gobelins, L’Ecole De L’Image, a school located in Paris. Timothy Leborgne is Director of Professional Training at The Animation Workshop in Viborg, Denmark, and he is the coordinator of the consortium of four schools involved with this program. (The remaining two schools are the Filmakademie Baden-Württemberg – Institute of Animation, Germany, and the Moholy Nagy University of Art and Design (MOME), Hungary.)

This initiative will, in the course of one year, make students from the four schools familiar with issues such as project development, etc.. Another important goal of ASF will be to help build a European wide network of animation talent. The students who want to apply for ASF have to pitch one project to be developed during the course. Finally, four students from each of the four schools will be selected. While participating to ASF, they will visit each of the schools for a total of 2 weeks in each.

Quote:

„A group of 16 students, 4 from each school, will travel to every school to follow 4 separate parts of an overview of the entire animation film production process, from concept development through financing to actual production management. Television and feature films, games and interactive media, traditional and cross platform production processes will all be covered at various stages along the way. Each [of the] modules will run over 14 days“.

The first ASF Master Class will start in October, 2008.

Here are once again the links to the web sites of the four participating schools:

Progress

Thanks to the kind assistance of Aisling O’Brien at Double Negative in London, I have made first contact with Warner Bros. in L. A., and if I am lucky, maybe I’ll be able to post stills from movies such as the upcoming “The Dark Knight” (2008) by Christopher Nolan, or “The Matrix” (1999/2003).

The prospects of 3D cinema

Photograph © Copyright by William P. Gottlieb/Ira and Leonore S. Gershwin Fund Collection, Music Division, Library of Congress.

While taking the train this morning, the beautiful jazz photographs by the late William P. Gottlieb came to my mind, and all of a sudden it dawned on me that by now it would basically be possible to recreate scenes from this era in 3D and make an all-CGI movie (or short) from this. This was of course influenced by my seeeing Robert Zemeckis’ “Beowulf” (2007), and imho, the prospects for future cinema could really be outstanding. Movies (re)created that way would (at least potentially) be even more realistic than (in the case of Bird’s, who came to my mind first) “Bird” (1988) by Clint Eastwood. And this would only be the beginning.
Btw, for fans of Bird’s, I can highly recommend the amazing documentary, “Bird Now” (1987) by Marc Huraux.

Related: “fmx/08 yesterday: ‘Beowulf’ and 3D cinema”

fmx/08 yesterday: “Beowulf” and 3D cinema

While yesterday (May 7th) was full of events at fmx/08 in Stuttgart, to me, the absolute highlight was the screening of “Beowulf” (2007) by Robert Zemeckis in the evening. (We saw the original English version without subtitles.) Afterwards, on my way to the S-Bahn (the local train), I was completely overwhelmed by what I had just seen, and it became very apparent to me that “Beowulf” represents a watershed, not only for animated film, but for film in general. This may sound a bit far-fetched, but I have a number of arguments to prove my point.
First, the 3D effect, which is something really new (ok, this was my first 3D movie, but anyway). During the beginning of the movie, I experimented and took my glasses off shortly, but 3D is really so much different that I guess in the future, 2D cinema as we know it now will probably become something comparable to what silent movies are nowadays. What slightly irritated me at first (but I got used to it as the story moved along) was the lack of depth-of-field, which made the characters a bit unreal: they appeared somewhat too sharp, almost cut out, against the background. But this was merely at the beginning, while I tried to adapt to this new experience.
One thing that really blew me away was the realistic rendering of the characters, and even if it was still visible that they were CGI, the texturing of the skin was amazingly realistic. Another thing was the richness of the textures in general: the fabrics of the clothes, the furnishing of the interiors, the landscape, etc.. Especially there, I see possibilities that are completely out of reach for “conventional” film (even with visual fx); the control one has over virtually any visual detail is simply amazing.
What also added to my admiring this movie was the story itself, with its theme of ancient kings, Beowulf himself as the hero, swordfights, dragons, etc.—and again: due to the fact that the movie was all-CGI, virtually anything was possible. One really has to go and see this movie to fully grasp what this actually means.
I could go on and on, but I realize that it is simply impossible to put my experience into words, so all I can say, is: If you have the oportunity, go and see for yourselves.

Related: “The prospects of 3D cinema”

fmx/08: A first glance

Since I am currently at fmx/08 in Stuttgart, Germany, here are some impressions from the first day.
After having received my press card yesterday, I went to the recreation area I wrote about in an earlier post, and I have to admit that I was a bit disappointed to see several booths of software vendors, where last year there were just red cubes one could sit on, and small tables. This gave the area a certain “something” which I personally found very sympathetic. Another thing I didn’t appreciate much was the music being played here. Now the almost peaceful atmosphere this particular area emanated at last year’s fmx was unfortunately gone, and I’m really hoping that the people at fmx will find another solution next year. My personal explanation is, that there simply wasn’t enough space for all the vendors at the second floor, where the large companies such as Autodesk have their booths, so that some of the smaller firms had to be relocated to the first floor.
Due to the fact that I was very tired on this first day, I didn’t stay for the whole talk on “Realistic Acquisition of Facial Geometry, Reflectance, and Motion” given at the König-Karl-Halle by Paul Debevec from the University of Southern California. I had really been looking forward to this talk with much anticipation, especially since I have been following Paul Debevec’s research now for some ten years, and I really regret it that I wasn’t able to stay for the entire talk. (After having left the hall, I caught a brief glimpse of what looked like a woman’s head modeled in 3D, with a specular map attached to it. I found this head really fascinating, and although the woman depicted was apparently Asian, the dark greyscale rendering made her look almost African.) For anyone interested, I can refer to an online article on the subject, available on the web site of ICT Labs.
When looking at the remarkable research of Paul Debevec and his staff, I can’t help but thinking about the possibilities those techniques present for movies which are completely computer-generated. Especially since I caught a brief glimpse at the “Virtual Humans” forum at last year’s fmx (and again this year) and the remarkable progress that has been made in this field, the prospect of all-CGI movies somewhere in the near future becomes more and more likely to me. (And I’m not talking about movies such as “Toy Story” or “Shrek”, but movies which are virtually indistinguishable from reality.)
In the afternoon of this first day, I went to talk to the people of Rising Sun Pictures and Double Negative. I have to admit that I regretted the fact that Dayne Cowan, to whom I had talked briefly last year, wasn’t present. So, comparably unprepared, I guess I sort of cut a poor figure, and about the only thing I managed to asked the man responsible there was the state of post-production of “The Dark Knight”, this year’s follow-up to Christopher Nolan’s “Batman Begins” (2005). Understandably, there wasn’t any footage from “The Dark Knight” on display on the two MacBooks at Double Negative’s booth; instead, I watched a few shots from “Atonement” (2007) by Joe Wright, which I also find really impressive. One of the reasons why Double Negative is one of my favorite fx houses is, that the effects they are responsible for are so unobtrusive, and it is not accidental that Dayne Cowan’s talk last year was entitled “Invisible FX in ‘Children of Men’”.
This brings me to another topic aspiring bloggers like me are confronted with: copyright. After Dayne Cowan’s impressive and sympathetic talk last year, I emailed an enquiry to Aisling O’Brien at Double Negative’s press department. As it turned out, though, it wasn’t possible to get permission from Universial, who owns the rights to “Children of Men” (2006), to post a few stills. (I was especially eager to post some of the before/after shots from Dayne’s talk.) I would have had to pay a certain fee for each still I wanted to publish on my blog—something I can’t afford yet. Since posting film stills (legally) is very important to me, I’m determined to find a solution for this, and maybe I am lucky to find another person as friendly as the one at Gaumont, the renowned French production company, who gave me permission to post stills from movies produced by Gaumont (on a non-commercial basis only, but nonetheless).
So, I guess, that’s my first glimpse at this year’s fmx. During the next days, I’m hoping to post some more interesting stuff.

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